Hypno-Training My Mother & Sister was a 2011 release by developer Ame no Murakumo. I recently had the chance to test this game as part of the series of short and fast pickup nukige by MangaGamer.
Month: June 2014
Armored Warrior Iris: Translator's Corner
Hi! This is Cafe. You probably don’t know me. I don’t want to talk too much about the general game info ’cause you can read all that stuff on its page already.
Armored Warrior Iris Available for Pre-Order!
Today we’re proud to announce that Armored Warrior Iris, our second title from Lilith, is now available for pre-orders! Continue reading
Hypno-Training My Mother And Sister
Today we’re proud to announce our release of Hypno-Training My Mother And Sister from Ame no Murakumo! Continue reading
Introduction to Hypno-Training My Mother and Sister
Today we’re proud to present a brief introduction to Hypno-Training My Mother and Sister! Continue reading
If My Heart Had Wings Limited Edition for Mobile Devices!
Today we’re proud to share an announcement from our friends at MoeNovel!
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“If My Heart Had Wings Ltd. Ed.” is now available!
It’s been almost two months since we first announced the mobile version of “If My Heart Had Wings”. We are delighted to announce that the app is now available!!
Totally free, you can download the app from these links!
For Android: https://play.google.com/store/apps/details?id=jp.co.mediac3.imh
For iOS: https://itunes.apple.com/us/app/if-my-heart-had-wings/id876366739?l=ja&ls=1&mt=8
This app currently has the same gameplay scope as the demo of the PC version. Additional contents are included, so do make sure to download and play!
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Programmer's Corner – Writing a Visual Novel Engine
Doddler here, Mangagamer’s resident programmer. Really? Really! has just released, and it’s been a really exciting project for me for a variety of reasons. It’s the second game that I’ve had to port, the first one being Tick Tack, but this time I chose to do something different. Rather than rely on an existing visual novel system like before, I made one from scratch using the Unity Game Engine. Why did I go to such extremes, and did it pay off? Well, lets take a look. Continue reading
Announcements from A-KON!
Today we’re proud to announce the addition of two new brands, Ame no Murakumo and Appetite! Continue reading
'Really? Really!' Patch 1.06
We’ve put together a patch to address some issues users are seeing with ‘Really? Really!’, which you can download below. It’s a little bigger than our usual patch (120mb), sorry about that! Anyone downloading the game after June 8th will not need to download this, as their game will already be patched.
Here’s what 1.01 fixes:
- Fixed an issue that caused most visuals to not be visible on some Intel graphics adapters.
- Fixed a bug where you could get stuck in the View Memories screen.
- Fixed an issue where some buttons would not be visible in the CG Gallery.
Fixed in 1.02:
- Fixed some saved games having Japanese names.
- Fixed one of Nadeshiko’s H scenes having censored CG.
Fixed in 1.03:
- Fixed an issue where changing between windowed and fullscreen would cause some user interface elements to not be clickable where they are visible.
- Added the ability to advance text by scrolling down on the mouse scroll wheel.
Fixed in 1.04:
- Auto mode now waits for voice to finish before advancing to the next line.
Fixed in 1.05:
- Fixed a regression where the fullscreen option on the config screen wouldn’t properly toggle full screen mode.
Fixed in 1.06:
- Fixed an issue where the ‘x’ button on the message window wouldn’t hide the main UI.
- Rewrote the main shader to hopefully solve the ‘black screen’ issue that some users get.
To install, simply download the following archive and extract it into your game folder. You can grab the download here: ReallyReallyPatch106.
Really? Really!
We’re proud to announce Really? Really! is finally on-sale! Download it now from our website! Continue reading