Today we have a comment from Moonstone’s scenario writer, Kure, regarding Princess Evangile‘s release and future Moonstone plans for the western market!
Scenario writer Kure here.
I was surprised to hear that an English version of Princess Evangile was released.
The reason for this was because of Princess Evangile‘s length.
The game is over 3 MB of text, so translating something of that length is a daunting task.
I’m super happy to have a game that I worked on reach a wider audience, and I’d like to take this opportunity to thank everyone involved with the English release.
Here is the Steam page.
Although I’m not saying this just because Princess Evangile came out, it might be the right time for us [developers] to take a more proactive approach to the overseas market.
According to Wikipedia, Steam’s active userbase totals over 100 million people. I’m not sure how much of that userbase is interested in VNs, but it’s an alluring prospect nonetheless.
I do think that scenario length could be a bottleneck, but it’s something I want to think about.
Anyway, until next time!
Original can be viewed here: http://moon-stone.blog.jp/archives/27190046.html