Regarding A Kiss for the Petals: Maidens of Michael’s Removal from Steam

Firstly we would like to thank all of you for your patience with us and apologize for taking so long to formally address this topic. We had been hoping to resolve the situation or at least obtain some additional information from Valve beyond what has been already circulating publicly via third parties before making a statement, but we are unfortunately still quite empty-handed despite several attempts on our end.

Much of this will not be news to those of you who have been following the situation closely, but to clarify things and dispel some of the rumors that have been circulating, this is what we know: A Kiss for the Petals: Maidens of Michael was removed from the Steam storefront by Valve staff, we believe in response to a malicious and patently false user report. We do not know if or when the game will return to the platform at this time; it is very much out of our hands. That said, Maidens of Michael is currently and will continue to be available from our storefront. The game’s removal was not the fault of any of the game’s localization staff and no one has been fired or punished as a result.

We will keep you all updated with any information we do have as we become apprised of it. Thank you again for your continued patience and understanding; we assure you we are just as frustrated as you are about this situation.

The House in Fata Morgana: A Requiem for Innocence – Now Available for Pre-order!

The much anticipated The House in Fata Morgana: A Requiem for Innocence is finally available for pre-order! Pre-order alone or with the original soundtrack and save 10% or wait until release on May 17th and grab them both on Steam!

We also have a short message from the developer!

A Requiem for Innocence is a side story to the visual novel The House in Fata Morgana, originally released in 2012 and localized into English by MangaGamer in 2018.

 

While playing The House in Fata Morgana first will certainly enhance your experience, the core story in “A Requiem for Innocence” acts as a stand-alone prequel to the previous game, so don’t hesitate to pick it up if it catches your interest.

 

Additionally, the writing style and overall presentation of A Requiem for Innocence is different from its predecessor. For this game, we decided we wanted to eliminate as many of the free sound effects as possible and try to make the sound direction feel more immersive. We were so focused on the music in The House in Fata Morgana that we weren’t able to give as much attention to the sound effects as we might have liked, so as a team, we’re glad we were able to do that with A Requiem for Innocence.

 

Thank you all for your support, and we hope you’ll continue to support us so we can keep making even better games!