What Kind of Game is Beat Blades Haruka?

Hi, this is Beat Blades Haruka translator and professional Alicesoft fan guy Arunaru. Are you looking forward to Beat Blades Haruka? You should be, it’s pretty good, in my professional opinion. But I do think people aren’t entirely clear on what this game’s all about, exactly. Haruka being not so much a visual novel as a game proper, as Alicesoft titles tend to be, you don’t really get the whole picture from a simple story summary or what have you. And the gameplay in Haruka is pretty unique, on top of that. So let’s see if I can shed some light on it here. Continue reading

2015 In Review


What an exciting year 2015 was for us! We brought thirteen excellent titles to the English market last year with eight of them also available on Steam and added a number of very successful third-party titles to our growing catalogue of visual novels. Our audience continues to grow thanks in no small part to Steam and a greater awareness of visual novels in general. With the successful release of our first BL game (the first in the English market in nearly a decade), we’re also reaching a broader audience than ever before. Without further ado, let’s take a look at how things ranked this year! Continue reading

12 Days of Visual Novels: GO! GO! Nippon! 2015


Today’s spotlight title for the Twelve Days of Visual Novels: Go! Go! Nippon! 2015.

Amidst all the preparations and general craziness the holiday’s seem to bring, you might find yourself wanting to read, play, or watch something cute, fun, and dare I say… educational? Then look no further than Go! Go! Nippon 2015! If you’ve been living under a rock and have no idea what this cute little adventure game is all about, then put away those Christmas ornaments and pull up a chair! I’m gonna give you a brief run-down on Go! Go! Nippon!

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12 Days of Visual Novels: Kara no Shojo 2


Have you ever fallen in love with a fictional character, gentle reader? Perhaps you have a “waifu,” a character for whom you feel such strong affection no other character can compare. Before last year, I had considered myself above such things, but during my work on Cartagra and Kara no Shojo 2, I realized… I had fallen in love. With a character who appears in both games, and indeed could be considered central to each of their plots. Continue reading