A few weeks ago, the localization team for The House in Fata Morgana participated in an interview with Italian gaming website, Videogamezone.eu. We thought we’d share the original English interview here so more people could read it. Please note that this post contains some spoilers about the game: Continue reading
Hello, I’m Gare, one of the translators on Tokyo Babel. Specifically, I worked on the opening scenes of the game (that’s basically the prologue and the common route), as well as the entirety of Raziel’s route. Continue reading
Yuritopia is almost here! Have you checked out Kindred Spirits‘ demo yet? It gives a little introduction to all of the characters in the game, and in this blog post I’d like to talk about the process of capturing those characters’ voices in my translation. Continue reading
Hi, this is Beat Blades Haruka translator and professional Alicesoft fan guy Arunaru. Are you looking forward to Beat Blades Haruka? You should be, it’s pretty good, in my professional opinion. But I do think people aren’t entirely clear on what this game’s all about, exactly. Haruka being not so much a visual novel as a game proper, as Alicesoft titles tend to be, you don’t really get the whole picture from a simple story summary or what have you. And the gameplay in Haruka is pretty unique, on top of that. So let’s see if I can shed some light on it here. Continue reading
Yuritopia is just around the corner! Today we have a demo of the game to share, and let’s take a little look at the game’s interface, since I think it’s part of Kindred Spirits‘ charm. Continue reading
What an exciting year 2015 was for us! We brought thirteen excellent titles to the English market last year with eight of them also available on Steam and added a number of very successful third-party titles to our growing catalogue of visual novels. Our audience continues to grow thanks in no small part to Steam and a greater awareness of visual novels in general. With the successful release of our first BL game (the first in the English market in nearly a decade), we’re also reaching a broader audience than ever before. Without further ado, let’s take a look at how things ranked this year! Continue reading
For our final installment of the twelve days of visual novels we’d like to celebrate our last release of the year––coming out in just a few hours––Gahkthun of the Golden Lightning, with a comment from the game’s author and director, Sakurai Hikaru: Continue reading
Today’s spotlight title for the Twelve Days of Visual Novels: Go! Go! Nippon! 2015.
Amidst all the preparations and general craziness the holiday’s seem to bring, you might find yourself wanting to read, play, or watch something cute, fun, and dare I say… educational? Then look no further than Go! Go! Nippon 2015! If you’ve been living under a rock and have no idea what this cute little adventure game is all about, then put away those Christmas ornaments and pull up a chair! I’m gonna give you a brief run-down on Go! Go! Nippon!
Have you ever fallen in love with a fictional character, gentle reader? Perhaps you have a “waifu,” a character for whom you feel such strong affection no other character can compare. Before last year, I had considered myself above such things, but during my work on Cartagra and Kara no Shojo 2, I realized… I had fallen in love. With a character who appears in both games, and indeed could be considered central to each of their plots. Continue reading
Today’s spotlight title for the Twelve Days of Visual Novels: Free Friends.