Demons in Funbag Fantasy

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Funbag Fantasy has a very colorful world setting. Not extraordinarily complicated with magical airships and time travel, but more leaning on the “classical” side of the fantasy genre. If I had to liken it a console game world, I would say Dragon Quest, or maybe Suikoden. Anyway, a large part of the game’s story has to do with the relationship of humans and demons. Humans have imposed a continent-wide eradication order on the demons after a time of co-existing, but they are rumored to still live on the fringe. So already we can see at the most basic plot level that there is some “us vs them”, “good vs evil” elements at work. Maintaining the word “demon” throughout while glossing over some of the overlaps in Japanese was a bit difficult, but it illustrates the human tendency to classify different races of the occult as simply “demon”, or “evil”, which is certainly the tendency of the people in the game. Continue reading

The House in Fata Morgana Localization Team Interview with Videogamezone.eu

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A few weeks ago, the localization team for The House in Fata Morgana participated in an interview with Italian gaming website, Videogamezone.eu. We thought we’d share the original English interview here so more people could read it. Please note that this post contains some spoilers about the game: Continue reading

What Kind of Game is Beat Blades Haruka?

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Hi, this is Beat Blades Haruka translator and professional Alicesoft fan guy Arunaru. Are you looking forward to Beat Blades Haruka? You should be, it’s pretty good, in my professional opinion. But I do think people aren’t entirely clear on what this game’s all about, exactly. Haruka being not so much a visual novel as a game proper, as Alicesoft titles tend to be, you don’t really get the whole picture from a simple story summary or what have you. And the gameplay in Haruka is pretty unique, on top of that. So let’s see if I can shed some light on it here. Continue reading

2015 In Review

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What an exciting year 2015 was for us! We brought thirteen excellent titles to the English market last year with eight of them also available on Steam and added a number of very successful third-party titles to our growing catalogue of visual novels. Our audience continues to grow thanks in no small part to Steam and a greater awareness of visual novels in general. With the successful release of our first BL game (the first in the English market in nearly a decade), we’re also reaching a broader audience than ever before. Without further ado, let’s take a look at how things ranked this year! Continue reading