Hello everyone! I’m Yukino (or just Yuki), and I was the translator and programmer in charge of The House in Fata Morgana, as well as its prequel-sequel-followup game A Requiem for Innocence. If that sounds confusing, don’t worry! I’m here to introduce each of the various episodes that make up the full package of A Requiem for Innocence.
[SPOILER WARNING: It’s not possible to talk about the contents of this game without touching on events that happen in the original The House in Fata Morgana, so there be spoilers beyond this point!]
The much anticipated The House in Fata Morgana: A Requiem for Innocence is finally available for pre-order! Pre-order alone or with the original soundtrack and save 10% or wait until release on May 17th and grab them both on Steam!
We also have a short message from the developer!
A Requiem for Innocence is a side story to the visual novel The House in Fata Morgana, originally released in 2012 and localized into English by MangaGamer in 2018.
While playing The House in Fata Morgana first will certainly enhance your experience, the core story in “A Requiem for Innocence” acts as a stand-alone prequel to the previous game, so don’t hesitate to pick it up if it catches your interest.
Additionally, the writing style and overall presentation of A Requiem for Innocence is different from its predecessor. For this game, we decided we wanted to eliminate as many of the free sound effects as possible and try to make the sound direction feel more immersive. We were so focused on the music in The House in Fata Morgana that we weren’t able to give as much attention to the sound effects as we might have liked, so as a team, we’re glad we were able to do that with A Requiem for Innocence.
Thank you all for your support, and we hope you’ll continue to support us so we can keep making even better games!
Hey everyone. As some of you may have heard, The House in Fata Morgana was released on the 3DS in Japan by FuRyu a couple days ago. For this new edition of the game, Novectacle completely remade the Maid’s sprites, and we’re bringing those updated graphics to the PC release for you today. Here’s a quick sample of how the new sprites look compared to the original: Continue reading
A big thank you to everyone who attended our panel tonight at Anime Central! Do we have a lot of announcements to cover or what? Continue reading
Hello everyone, I’d once again like to thank MangaGamer for letting me participate in the beta test for The House in Fata Morgana, as well as BlackDragonHunt and Ritobito for translating and editing this fantastic game. It’s the first Novectacle game to be localized and what a way to start out in the west! Continue reading
Fellow indie developers, Alice in Dissonance sent us a lovely congratulatory message for The House in Fata Morgana‘s English release! Continue reading
The House in Fata Morgana is an extremely unique—and challenging—title in many ways. With a constant thread of tragedy running through the narrative and themes of overcoming hardship and finding acceptance, it should come as no surprise that some rather unpleasant things happen to—and are done by—the characters.
In the process, Fata Morgana delves into some subject matter not often broached by visual novels—or media in general. Because it’s such a special story to us, we want to make sure as many people as possible are able to enjoy the game on their own terms—without being blindsided by any potentially distressing content.
It goes without saying that there will be spoilers. Continue reading
Hey, everyone. BlackDragonHunt here again, translator and programmer on The House in Fata Morgana. Today, I’d like to talk a little bit about the writing in Fata Morgana.