It’s August 1st which is known in some circles as “yaoi day” in Japan! Why August 1st? Well, “yaoi” can be rendered in numbers as 801 in Japanese using particular readings for the numbers and August 1st is… 8/01!
For the occasion we’re putting our first BL game, No, Thank You!!!, on sale for 24 hours! If you haven’t picked it up yet now’s a better time than ever!
Pick up the digital edition for 40% off!
Or the physical limited edition for 20% off!
Welcome to day two of the Twelve Days of Visual Novels! Today’s subject, our very first BL game: No, Thank You!!! Continue reading
We managed to fit the four short stories from the original Japanese release of No, Thank You!!! into our hardcopy’s mini-artbook. While we didn’t have space for it in the hardcopy, parade was kind enough to give us a fifth one (previously only published in the game magazine Cool-B), so we thought we’d share it you all today.
This particular short story was originally published in Cool-B Vol. 54, March 2014 Edition (Released February 4th, 2014) as a belated birthday celebration for Kouichi. If you enjoy this one, there are four more in our Limited Edition Hardcopy of the game! If you happen to be going to Anime Expo, you’ll be able to snag a copy a little early, and pick up some other merchandise while you’re at it too.
Happy Birthday 1/16
It was 5 p.m., an hour before sótano opens. Hiroshi gave a crystal-clear, half-hearted answer as he made ice balls at the counter. He didn’t seem like he was in the mood to talk at all. How dare you…
I’m just going to have to play a prank on you now! But if his hand slips while he’s holding that ice pick and someone gets hurt, that could be a problem, so I’ll wait for a break during work and… wait, he’s not even reacting to my silence.
I’ll get you for this, Hiroshi! This is what you get for ignoring me!
“Finishing move! Booty grab!”
Today we’re proud to share several new announcements from AKON! We’ll be releasing Limited Edition hard-copies of No, Thank You!!! within the next month, and we have two new announcements: Go Go Nippon 2015 from OVERDRIVE, and Kuroinu from Liquid! Continue reading
No, Thank You!!! got a lot of buzz when it was first released in Japan, and many Western BL fans hoped for an English release. Thankfully, MangaGamer decided to answer our prayers. It definitely stands out from typical BL game fare—two bara-looking love interests? Body hair and ejaculation options? Then again, NTY!!! is not exactly what you’d call a typical BL game. Continue reading
Ladies and gentlemen, I present to you the first uncensored dick you will see in game: Renren. Introducing him as the last and least important member of sotano would normally seem appropriate since everyone else has a route, but everyone is important in No, Thank You!!!
No Thank You!!! is an absolute delight to play. This game is so fun, and so cute, and so incredibly heartbreaking, all at the same time. I laughed, I cried, and I could not get this game out of my head. Continue reading
First of all, let me say that I’m quite honored to have participated in the beta test for No, Thank You!!! since it’s a landmark title for MangaGamer. Continue reading
We’ve got something a little special to share with everyone today: some background on how No, Thank You!!! was developed and a bit of insight into its creators. This is a translated excerpt of the Q&A section of No, Thank You!!! Setting Sourcebook. This post contains some spoilers about the plot of the game, so if you haven’t finished at least one route yet, you might want to refrain from reading zontil you do.
Any answers not specifically attributed to a staff member are from Amemiya, the game’s director. Hamashima, the game’s artist, is referred to by her BL penname, Sanpei here.
No Thank You!!! is the first visual I had the pleasure of testing for MangaGamer, and when I first received the offer, I could honestly say I was a bit daunted. Not only was the game lengthy, it was obviously so far out of my genre it wasn’t even funny, considering the subject matter. Despite that, I was happy to dive in and get the full experience that it could offer. Continue reading