We’ve got something a little special to share with everyone today: some background on how No, Thank You!!! was developed and a bit of insight into its creators. This is a translated excerpt of the Q&A section of No, Thank You!!! Setting Sourcebook. This post contains some spoilers about the plot of the game, so if you haven’t finished at least one route yet, you might want to refrain from reading zontil you do.
Any answers not specifically attributed to a staff member are from Amemiya, the game’s director. Hamashima, the game’s artist, is referred to by her BL penname, Sanpei here.
No Thank You!!! is the first visual I had the pleasure of testing for MangaGamer, and when I first received the offer, I could honestly say I was a bit daunted. Not only was the game lengthy, it was obviously so far out of my genre it wasn’t even funny, considering the subject matter. Despite that, I was happy to dive in and get the full experience that it could offer. Continue reading
No Thank You!!! is now live and available for download! We hope you all enjoy our very first BL game!
If you’re using Twitter to discuss the game, the developers have a spoiler account set up for easy filtering on all clients––just start your tweets with @pa_bare and only people following the spoiler account will be able to see those tweets. Continue reading
No, Thank you!!! has some interesting system features, so today we’ll be introducing some of the more unique game mechanics. Continue reading