Hey, everyone. We’ve got a little surprise for you today to celebrate the ongoing summer sale. Our friends at Novectacle have been hard at work behind the scenes polishing and enhancing The House in Fata Morgana, and we’re bringing you the first fruits of their ongoing efforts today.
The update includes minor script modifications, adjustments to Mell’s and Pauline’s sprites, and a complete overhaul of the sound effects. More than 75% of the game’s SFX have been replaced with higher quality effects, and the total number of unique SFX has been increased almost 2.5x, giving the game a much richer, more immersive soundscape.
The version 1.1 update is live on both Steam and the MangaGamer website right now. However, due to the scale of the update, you will have to redownload the game from your account page if you purchased it from the MangaGamer store. Steam customers should have the update automatically applied for them.
A few weeks ago, the localization team for The House in Fata Morgana participated in an interview with Italian gaming website, Videogamezone.eu. We thought we’d share the original English interview here so more people could read it. Please note that this post contains some spoilers about the game: Continue reading
A big thank you to everyone who attended our panel tonight at Anime Central! Do we have a lot of announcements to cover or what? Continue reading
Hello everyone, I’d once again like to thank MangaGamer for letting me participate in the beta test for The House in Fata Morgana, as well as BlackDragonHunt and Ritobito for translating and editing this fantastic game. It’s the first Novectacle game to be localized and what a way to start out in the west! Continue reading
Fellow indie developers, Alice in Dissonance sent us a lovely congratulatory message for The House in Fata Morgana‘s English release! Continue reading
The House in Fata Morgana is an extremely unique—and challenging—title in many ways. With a constant thread of tragedy running through the narrative and themes of overcoming hardship and finding acceptance, it should come as no surprise that some rather unpleasant things happen to—and are done by—the characters.
In the process, Fata Morgana delves into some subject matter not often broached by visual novels—or media in general. Because it’s such a special story to us, we want to make sure as many people as possible are able to enjoy the game on their own terms—without being blindsided by any potentially distressing content.
It goes without saying that there will be spoilers. Continue reading
Hey, everyone. BlackDragonHunt here again, translator and programmer on The House in Fata Morgana. Today, I’d like to talk a little bit about the writing in Fata Morgana.
Hey all, editor ritobito again! Last month, I walked you all through the demo content of The House in Fata Morgana––the first two chapters, to be exact. Now, with the game’s release impending, I’d like to show you what lies beyond the next two doors in the mansion. Like last time, I’ll try to touch on only the basics to avoid dropping any major spoilers, but if you’d rather go in blind, it should go without saying that you’re probably better off not proceeding. I-It’s not like I wanted you to read this post or anything. Hmph. Continue reading
Hi ho, editor Ritobito here! It’s hard to believe that The House in Fata Morgana‘s release is finally right around the corner, but here we are, and with a beefy demo for you all, no less. It’s been quite a journey, and if you’ve been following my blatherings on Twitter, you’re already familiar with just how much I personally adore this visual novel. But it bears repeating: this is a truly special VN, and there’s really nothing quite like it. Continue reading