Our fifth installment of DCIF’s Tester’s Corner is brought to you by Pixymisa!
* * * * *
Well if you like commas, you’ll love DCIF!
Since this was meant to be (or at least I think it was) a blog post about the testing of DCIF, I thought I’d give a brief overview of the fun I had in making sure that the product you get from MG is fit for consumption.
First I sat down and psyched myself up in preparation for what lay ahead before I was distracted by a million and one other things that I could have been doing instead. After managing to not run away in terror, I loaded up DCIF, clicked “New Game” and off I went.
Testing a game sure wasn’t as fun as I thought it’d be.
When testing a game you spend so much time dodging and weaving through the spelling and grammar issues, on top of having to stop members of the DCIF cast from becoming exhibitionists, that you kinda lose some of the fun that comes with playing a VN (or a game in general). It’s a shame really, because I’d probably have enjoyed DCIF a lot more if I’d played it casually rather than having to scrutinise every line as it went past.
So onto DCIF itself because, unlike DC, this fandisk is very focused on one main heroine this time (Kotori) as opposed to having the harem selection of DC. This may be unnerving to some, but I found it a refreshing change from the “Gotta Catch ‘Em All” mentality of your standard dating sim. You play Junichi, your average delinquent, while you attempt to weave your way through the many pitfalls and dangers of school. This involves life and death choices such as where to go and eat lunch, or where to go after school. A fearsome task if ever there has been one. It is, however, a shame that this has very little effect on the overarching plot which is based on a very small number of major choices.
Also this had to be the best part of the game, especially for Kotori fans.