At first we only had Tim’s Corner, so I decided to step up to the plate and write a little something myself as well. Now, with the trial out and only 9 days left before the game goes on sale, enjoy our final corner.
First off, it’s very difficult to discuss Kara no Shoujo without spoiling this game. The scenario is very well written with hints and clues laid out, all leading in the right direction, but still able to be misinterpreted. I can already imagine that once this game releases, visiting VN forums without having played it will be like going to an anime forum without ever having watched Madoka. I would love to show you the relationship diagram between characters, but this is the best I can do without spoiling anything:
As for the voices, I’m a bit of a VA fan myself, but I can honestly say the only time I missed them was during the moaning in sex scenes on my second play-through, because during my first play-through I was so gripped by the story I wanted to move on to the next line as soon as possible, just to get that much closer to solving the mystery. As for the BGM and artwork, they truly are worth the awards they were given. The soundtrack really brings out the atmosphere, both of the mellow, somber days, and of the tense, suspenseful moments. Not to mention the unique sounds of hacking flesh juxtaposed against sawing through bone. Sugina Miki’s artwork is highly detailed and absolutely amazing. Just take one look at this scenery and try to say you don’t like it.
If you enjoyed detective/mystery games like Phoenix Wright, or horror/suspense tales like Higurashi as I did, you will absolutely love this work. And if you liked either of those, then I think this is probably the best thing I can say to prepare you for what you’re getting into: “It’s time to take the kid-gloves off. Mommy’s not here to lead you by the hand any more, because she’s dead–together with your lover and your unborn child.”
Clues can be missed, and missing clues can lead to false deductions. What you are able to find, piece together, and whether or not you take action can and will determine if a woman lives, remains in one piece, dies, or if more victims appear. And that’s assuming you don’t cause your own death or mental breakdown. Will you be able to solve the case? To catch the man who murdered your pregnant fiancé?
There are several kinds of endings in this game: Bad Ends, with “Game Over” across the screen; Normal Ends, which simply say end; “Good” Ends, where the credits roll; and the elusive True End, the only end in which the vocal version of the Main Theme plays. While I was able to reach one of the “Good” Ends on my first run through, the key to turning this mystery upside down, and proving what you suspected all along, turns up at the most unlikeliest of times. The best I hint I can give you, is that it lies with a dead Italian and his celestial stars.