I had originally worked on the first iteration of Dengeki Stryker nearly two years ago, back in the spring of 2012. The game was and still is one of the few titles from MangaGamer that I excitedly volunteered to work on. After all, it was game that broke away from the monotony of generic high school romance or the endless storm of nukige. Cho Dengeki Stryker ended up being both surprising and pleasant to have worked on in a variety of ways.
I was not prepared for the sheer length of the Steel Saga, as I had expected Cho Dengeki Stryker to be merely an expansion upon the base game. The game features three new routes, Love Saga, Steel Saga, and Light Saga that form a separate branch apart from the previous game, similar to how the Zero Saga, Sky Saga, and Heaven Saga did so in the original Dengeki Stryker. The new routes flesh out the aftermath of what could have been had the Zero Saga’s events played out.
The new graphical effects are small additions to the game that added a surprising amount of immersion to the scenes. For instance, the flames of Phoenix fill the screen with embers, the screen rumbles and shakes when <redacted> fires missiles and fights Yamato as he and his comrades try to protect Japan.
On the personal side of things, Cho Dengeki Stryker would mark the final game that I would work on that was edited by Sloanereinja. Future titles would be handled by different editors, but I admit that I will miss the various quirks of his editing style.
However, at the end of it all, I had greatly enjoyed working on Cho Dengeki Styker. While the original had felt as if it closed the book on an exciting and frenzied story of heroes and villains, Cho took me farther and deeper, bringing new depth to Yamato, the Strykers, and the cuteness of Hilko slowly learning to be your wife.