Building Tick Tack

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So it’s been a few weeks since Tick Tack has come out now, the game has been doing reasonably well. It might not be obvious to those playing the game (I hope it’s not!), but unlike recent titles we’ve released recently, Tick Tack was actually ported to a new game engine. I wanted to talk a little bit about why this happened, and my experience in porting the game. Also check out the end of the post for the game guide/walkthrough.
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The World’s Not Over!

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Well, looks like the world didn’t end on us, so that means life–and business–must go on! With that said, let’s take a look back on 2012 before talking about what’s to come in 2013. Continue reading

Month-end Update

They say that January is the hardest month to get through: post-holiday depression, bad weather (we got like six inches snow here in Seattle. WTF?), little daylight, and a groggy sense of returning to the real world after a month where it seems everybody but you had at least two weeks off. And then there’s been the recent Animepocalypse where it seems like the US industry is hitting another particularly rough patch. It doesn’t really make you chatty, does it? Since we’ve largely been toiling away in silence, here’s a look at what’s been going on since recovering from our New Year’s hangovers. Continue reading