Programmer's Corner – Writing a Visual Novel Engine

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Doddler here, Mangagamer’s resident programmer. Really? Really! has just released, and it’s been a really exciting project for me for a variety of reasons. It’s the second game that I’ve had to port, the first one being Tick Tack, but this time I chose to do something different. Rather than rely on an existing visual novel system like before, I made one from scratch using the Unity Game Engine. Why did I go to such extremes, and did it pay off? Well, lets take a look. Continue reading

Tester’s Corner: Cho Dengeki Stryker Ed. Vol 1

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I had originally worked on the first iteration of Dengeki Stryker nearly two years ago, back in the spring of 2012. The game was and still is one of the few titles from MangaGamer that I excitedly volunteered to work on. After all, it was game that broke away from the monotony of generic high school romance or the endless storm of nukige. Cho Dengeki Stryker ended up being both surprising and pleasant to have worked on in a variety of ways.

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