Today on the blog, we have a tester’s corner from Mojack!
“It’s only one of the best fantasy stories ever… God I wish I was joking.”
So said my fellow beta tester, threepwood007, when the first Funbag Fantasy released on Steam. I’m not usually one to play what appeared to be a nukige, but was looking for a new visual novel to start and morbidly curious enough after he made such a statement, so I decided to give it a shot. While it may not be one of the best fantasy stories ever, I was taken aback by just how incredible the story was, especially for one called “Funbag Fantasy” of all things, so I jumped at the chance to work on the sequel.
For those of you unfamiliar with the Funbag Fantasy series, the franchise’s appeal can be summarized into two aspects. The first — medieval underdog stories laced with enough political intrigue and machinations that would even make Game of Thrones raise an eyebrow or two.
Funbag Fantasy 2 is a sequel entirely enjoyable on its own, even without knowledge of the first game. It steps into the shoes of Ruin Dimidium from the country of Hillsland, who has just graduated from the Royal Abbey with the lowest scores in its hallowed history. He’s ridiculed by his peers and given such an out-of-the-way position in the boonies it may as well be considered exile.
It’s a setup those who have played the original Funbag Fantasy will already be intimately familiar, with some lines seeming to be almost word-for-word reproductions. The defining difference between the original’s story and this one, though, is the way Ruin rises from that bottom-of-the-barrel starting point.
While Lute more or less bumbled his way through life with some life hacks courtesy of his succubus companion, Ruin is much more of an active protagonist that puts in the effort to realize his own success rather than just be handed it. The verbal circles he runs around his political opponents is a joy to watch, especially when they go into talks looking down on him. His quick and unconventional thinking gets him and his companions out of many tight spots, which is necessary given how high the stakes go in this story. There were numerous parts in the main route especially where the outlook seemed so grim, I honestly wasn’t sure if Ruin would pull through.
That’s not to say Ruin doesn’t have his own share of dumb luck but as they say, luck is a trait too, especially if you somehow manage to meet five ladies with boobs that shoot for the moon like Ruin does. Which leads us to franchises second selling point.
I mean… it’s in the name. Do I really need to explain any further?
If you’re into boobs big enough to have their own gravitational field, then you’re in the right place. There’s not much else to say on that front. I will mention that the women seem oddly well proportioned compared to the first game. Well, as proportioned as they can be with watermelons attached, at least.
All five of the heroines are memorable in their own unique ways with the chipper mermaid Lorina becoming my favorite by the end with her coy playfulness and can-do attitude. I’m also just a sucker for all things aquatic so there may be some bias in that. The strong and serious high elf Elysia was a close second, however.
Other side characters in the story aren’t to be outdone, however, with many of the male and daemon characters putting on some of the strongest performances in the game. In a franchise that very clearly puts the emphasis on its female cast, it’s impressive how the other characters manage to stand toe-to-toe with them so well both from a writing and a visual standpoint.
Like the first game, Funbag Fantasy 2 is meant to surprise you. It lulls you into a false sense of superiority in knowing what kind of game it is before slamming you a well-executed underdog story and characters that you can’t help but root for. If you’re a fan of such things, then I encourage you to put aside any preconceptions you may have of the game and give it a shot. Who knows? You might just end up finding a new favorite like I did.