
Today we have something a little special: an interview with the creator of Hadaka Shitsuji – Naked Butlers, Mito Togo himself! Continue reading

Today we have something a little special: an interview with the creator of Hadaka Shitsuji – Naked Butlers, Mito Togo himself! Continue reading
Hello everyone! Today we had a chance to sit down with Taosym of Lupiesoft to discuss the upcoming release of Mutiny and its first DLC! Read on to learn more about the series and their plans for it, the history of their studio, and some of their plans for the future! Continue reading

Today we’re happy to present the last interviews with the staff who helped create euphoria! These interviews have been translated from euphoria‘s original website. The final one is with the Character Designer, Hamashima Shigeo. Continue reading

Today we’re happy to present the fourth of five interviews with the staff who helped create euphoria! These interviews have been translated from euphoria‘s original website. The fourth one is with the Scenario Writer, Asou Ei. Continue reading

Today we’re happy to present the third of five interviews with the staff who helped create euphoria! These interviews have been translated from euphoria‘s original website. The third one is with the Director, Akutsu Ryou. Continue reading

Today we’re happy to present the second of five interviews with the staff who helped create euphoria! These interviews have been translated from euphoria‘s original website. This second one is with Chief Graphics Designer, PONSUKE. Continue reading

Today we’re happy to present the first of five interviews with the staff who helped create euphoria! These interviews have been translated from euphoria‘s original website. The first one is with Chief Graphics Designer, Hyoujou Aoi. Continue reading

Recently we announced the addition of Ecchi Mery to our catalog, and while doujin games are fairly common in Japan, it’s pretty uncommon to see such a small localization crowdfunded. So today we had an opportunity to speak with John, who headed up the localization campaign, and we’d like to take this chance to share his insights with the community. Continue reading

Welcome to our fourth and final installment of our Women’s History Month interview series! If you missed our previous three installments, go check them out: Localization Staff Interview, Shigeo Hamashima Interview, Yuka Kayura Interview.
For anyone who may be unfamiliar with Women’s History Month, it’s celebrated in the US, UK and Australia during the month of March to bring attention to the contributions of women in our society. So, in the spirit of Women’s History Month, we decided it’d be a good opportunity to highlight some women creators among our eroge partners and let them tell us about themselves and their work.
This week, we talked to MILK, singer of Imouto Paradise‘s opening theme.

We’ve got something a little special to share with everyone today: some background on how No, Thank You!!! was developed and a bit of insight into its creators. This is a translated excerpt of the Q&A section of No, Thank You!!! Setting Sourcebook. This post contains some spoilers about the plot of the game, so if you haven’t finished at least one route yet, you might want to refrain from reading zontil you do.
Any answers not specifically attributed to a staff member are from Amemiya, the game’s director. Hamashima, the game’s artist, is referred to by her BL penname, Sanpei here.