The House in Fata Morgana is an extremely unique—and challenging—title in many ways. With a constant thread of tragedy running through the narrative and themes of overcoming hardship and finding acceptance, it should come as no surprise that some rather unpleasant things happen to—and are done by—the characters.
In the process, Fata Morgana delves into some subject matter not often broached by visual novels—or media in general. Because it’s such a special story to us, we want to make sure as many people as possible are able to enjoy the game on their own terms—without being blindsided by any potentially distressing content.
It goes without saying that there will be spoilers. Continue reading
Hey, everyone. BlackDragonHunt here again, translator and programmer on The House in Fata Morgana. Today, I’d like to talk a little bit about the writing in Fata Morgana.
Hey all, editor ritobito again! Last month, I walked you all through the demo content of The House in Fata Morgana––the first two chapters, to be exact. Now, with the game’s release impending, I’d like to show you what lies beyond the next two doors in the mansion. Like last time, I’ll try to touch on only the basics to avoid dropping any major spoilers, but if you’d rather go in blind, it should go without saying that you’re probably better off not proceeding. I-It’s not like I wanted you to read this post or anything. Hmph. Continue reading
We here at MangaGamer have already received a few questions about how we came about licensing The House in Fata Morgana after Novectacle and Playism’s initial attempt to translate it into English. Recently though, Novectacle decided to explain the situation in a recent post on their own staff blog, so we’ve taken the liberty to translate their message into English for all of our English fans. Continue reading
This year at Otakon, we are proud to announce three new titles and special plans leading to a fourth and beyond! Continue reading