Today, we have a tester’s corner for Da Capo III R from Kashiwazaki!
Hello! Kashiwazaki here, with a tester’s corner for the long-awaited Da Capo III R.
This project was the first MangaGamer title I’ve had the pleasure of working on. I’d heard of the Da Capo series every once in a while, but this was my first time experiencing it. Luckily, Da Capo III R only has neighboring ties to its predecessors. There’s plenty of bonus material, references, and throwbacks to earlier games, but DCIII can be easily enjoyed as its own independent story.
Da Capo III R is, at its heart, a story about learning to overcome one’s weaknesses. Acknowledging your limits and then growing past them, coping with grief and facing towards the future, or forgiving yourself for a long-term regret… These are the sentiments DCIII wants to convey.
The gameplay itself is straightforward, for the most part. Da Capo is, in nearly every way, a traditional romance visual novel. There’s an art in sticking to things that work, though, and its direct approach makes the game feel comfortable and approachable.
Every heroine, whether she was my type or not, felt endearing and likeable. I liked the whole cast. The CGs are bright and expressive, with over 100 images to unlock. The OST is extensive, ranging over 80 tracks, several of which have vocals. (I Can’t See It is great.) Each arc has its own opening movie, the first one being fully animated. There was no effort skimped and no shortcut taken on DCIII. There’s simply so much material available that the dedication put into this game is plain as day.
Ricca is also voiced by Emi Nitta (Honoka from Love Live!), so that’s exciting, too.
If you’re still on the fence about giving Da Capo III R a try, consider trying out the demo, as it’s… the full prologue of the game. 6,000+ lines. I’d say that’s more than enough to get comfy.