
Funbag Fantasy is set in a very coherent world, with just the right amount of fantasy to push it beyond reality, but not make it convoluted. Occasionally, unless a game is intended to be set totally in real life, it’s hard to pin down just what kind of setting it has. There can be an expansive number of thematic elements, and sometimes things may seem to go back and forth in regard to how technologically advanced the civilizations are. Think, “we just stepped off an airship, but we have no communication equipment to check on our friends”. Seriously, what is up with game character never having cell phones despite their level of technology? There were no instances in FF where I had to stop and say “hold on a minute…”. The world imagery and storytelling was consistently clear enough to allow the dialogue to stand as the primary fuel for the story. Maybe the only part that was slightly unexpected was when they mentioned cannons for castle sieges. By that point in the game I was beginning to think only melee weapons existed. Continue reading


